So i have been working on the new application for some time now and it is almost finished, have to finish some code for resizing and the menubar, doing some debugging and cleaning up atm.
Here is a pic:
You set a texture/project name and then you can add a placeholder to the canvas, you can apply a texture bij rightclicking the placeholder, there are 2 default sizes for the placeholders, 120x96 and 60x48, you can change the size when the placeholder is added to the canvas.
If you add a 120x96 image you can only make it smaller and back to the original 120x96 size, same goes for the 60x48 image.
You can download an image from the net and apply it to a placeholder, it will be auto resized to fit the placeholder.
At this moment only .png files are supported, still figuring out how to import and export .tga and .dds files, a bit more complicated then i thought initially, i found some good stuff but i would have to change the whole setup of the app so it will come later.
All feedback is welcome, if you have ideas for more stuff then let me know...
Greetz
*Edit
Transparent textures are also possible now, main background texture can be made transparent also so it is possible now to create a spritesheet with textures for 2d animations.
Edited by user Friday, May 25, 2018 1:16:18 PM(UTC)
| Reason: Edit