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Offline AdrianeMapMaker  
#1 Posted : Saturday, January 14, 2017 9:57:30 PM(UTC)
AdrianeMapMaker
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hey guys, i want to mod my raptor jet be more like aurora bomber -i want to simply add the radius of the effect of its missile-

and also i want the effect of the raptorjet missile becomes to be a aurora missile bomb (i need a vgen missile not the expansion one

is this the right thing to experiment?
Code:
PrimaryDamageRadius         = 5.0


then what for the Bombeffects? need the code , thanks

Edited by user Saturday, January 14, 2017 10:06:54 PM(UTC)  | Reason: Not specified

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Offline acidbrain  
#2 Posted : Sunday, January 15, 2017 2:56:21 AM(UTC)
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Originally Posted by: adrianemapmaker Go to Quoted Post
hey guys, i want to mod my raptor jet be more like aurora bomber -i want to simply add the radius of the effect of its missile-

and also i want the effect of the raptorjet missile becomes to be a aurora missile bomb (i need a vgen missile not the expansion one
is this the right thing to experiment?
then what for the Bombeffects? need the code , thanks


You already have the code, it's in the game...:P
Here are both of the weapons, look at it and see if you can create the weapon that you want, it's not that hard...
Code:

Weapon AuroraBombWeapon
  PrimaryDamage           = 400.0            
  PrimaryDamageRadius     = 20.0      
  AttackRange             = 300.0
  AcceptableAimDelta      = 45
  DamageType              = AURORA_BOMB
  DeathType               = EXPLODED
  WeaponSpeed             = 99999
  ProjectileObject        = AuroraBomb
  FireFX                  = FX_AuroraBombLaunch
  ProjectileDetonationFX  = FX_AuroraBombDetonate
  RadiusDamageAffects     = ALLIES ENEMIES NEUTRALS NOT_SIMILAR
  ClipSize                = 1
  ClipReloadTime          = 5000
  AutoReloadsClip         = RETURN_TO_BASE
  ShowsAmmoPips           = Yes
  ProjectileCollidesWith  = STRUCTURES
End

;------------------------------------------------------------------------------
Weapon RaptorJetMissileWeapon
  PrimaryDamage               = 100.0            
  PrimaryDamageRadius         = 5.0
  ScatterRadiusVsInfantry     = 10.0
  AttackRange                 = 320 ;400.0
  MinimumAttackRange          = 100.0
  AcceptableAimDelta          = 30
  DamageType                  = JET_MISSILES
  DeathType                   = EXPLODED
  WeaponSpeed                 = 1000
  ProjectileObject            = RaptorJetMissile
  ProjectileExhaust           = MissileExhaust
  VeterancyProjectileExhaust  = HEROIC HeroicMissileExhaust
  FireFX                      = None
  FireSound                   = RaptorJetMissileWeapon
  ProjectileDetonationFX      = WeaponFX_JetMissileDetonation
  RadiusDamageAffects         = ALLIES ENEMIES NEUTRALS NOT_SIMILAR
  DelayBetweenShots           = 150
  ClipSize                    = 4 
  ClipReloadTime              = 8000 
  AutoReloadsClip             = RETURN_TO_BASE 
  ProjectileCollidesWith      = STRUCTURES
  AntiAirborneVehicle         = Yes
  AntiAirborneInfantry        = No
  ShowsAmmoPips               = Yes
End


Greetz

Edited by user Sunday, January 15, 2017 2:57:13 AM(UTC)  | Reason: Not specified

Panem et kirkinses
thanks 1 user thanked acidbrain for this useful post.
AdrianeMapMaker on 1/15/2017(UTC)
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