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how my raptor gets large radius of bombeffect
General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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hey guys, i want to mod my raptor jet be more like aurora bomber -i want to simply add the radius of the effect of its missile- and also i want the effect of the raptorjet missile becomes to be a aurora missile bomb (i need a vgen missile not the expansion one is this the right thing to experiment? Code:PrimaryDamageRadius = 5.0
then what for the Bombeffects? need the code , thanks Edited by user Saturday, January 14, 2017 10:06:54 PM(UTC)
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General Joined: 12/30/2011(UTC) Posts: 982
Thanks: 95 times Was thanked: 574 time(s) in 364 post(s)
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Originally Posted by: adrianemapmaker hey guys, i want to mod my raptor jet be more like aurora bomber -i want to simply add the radius of the effect of its missile-
and also i want the effect of the raptorjet missile becomes to be a aurora missile bomb (i need a vgen missile not the expansion one is this the right thing to experiment? then what for the Bombeffects? need the code , thanks You already have the code, it's in the game...:P Here are both of the weapons, look at it and see if you can create the weapon that you want, it's not that hard... Code:
Weapon AuroraBombWeapon
PrimaryDamage = 400.0
PrimaryDamageRadius = 20.0
AttackRange = 300.0
AcceptableAimDelta = 45
DamageType = AURORA_BOMB
DeathType = EXPLODED
WeaponSpeed = 99999
ProjectileObject = AuroraBomb
FireFX = FX_AuroraBombLaunch
ProjectileDetonationFX = FX_AuroraBombDetonate
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS NOT_SIMILAR
ClipSize = 1
ClipReloadTime = 5000
AutoReloadsClip = RETURN_TO_BASE
ShowsAmmoPips = Yes
ProjectileCollidesWith = STRUCTURES
End
;------------------------------------------------------------------------------
Weapon RaptorJetMissileWeapon
PrimaryDamage = 100.0
PrimaryDamageRadius = 5.0
ScatterRadiusVsInfantry = 10.0
AttackRange = 320 ;400.0
MinimumAttackRange = 100.0
AcceptableAimDelta = 30
DamageType = JET_MISSILES
DeathType = EXPLODED
WeaponSpeed = 1000
ProjectileObject = RaptorJetMissile
ProjectileExhaust = MissileExhaust
VeterancyProjectileExhaust = HEROIC HeroicMissileExhaust
FireFX = None
FireSound = RaptorJetMissileWeapon
ProjectileDetonationFX = WeaponFX_JetMissileDetonation
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS NOT_SIMILAR
DelayBetweenShots = 150
ClipSize = 4
ClipReloadTime = 8000
AutoReloadsClip = RETURN_TO_BASE
ProjectileCollidesWith = STRUCTURES
AntiAirborneVehicle = Yes
AntiAirborneInfantry = No
ShowsAmmoPips = Yes
End
Greetz Edited by user Sunday, January 15, 2017 2:57:13 AM(UTC)
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how my raptor gets large radius of bombeffect
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