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Offline zero hour mad map maker  
#1 Posted : Wednesday, January 11, 2017 7:15:25 PM(UTC)
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Alright you ZH modding experts, I need some help! Now before I ask my questions, yes I have looked at some tutorials and yes I have looked around CnC labs. But, some things are still confusing to me (darn you Zero Hour!).

Now I have read about the commandbutton.ini and those other files etc.

I have a new unit that I want to implement into ZH, I have his Animations, textures (button images), I don't have his sound effects yet, if that's required. There's probably more that I need, but I just want to know where I insert the animations (w3d files).

Once I insert the animations and models where they're needed and specified in the (moddedunit).ini about them, what do I do next? I think I'm just rather having a somewhat of a hard time figuring this out, but I'm not too confused.

Can someone type up mini tutorial on how I do this? I saw some other tutorials out there, but they were pretty brief and not too helpful for me.
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Offline AdrianeMapMaker  
#2 Posted : Thursday, January 12, 2017 2:06:11 AM(UTC)
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For Ini Stuff .You Need this thing for a '1' unit

CommandSet.ini
CommandButton.ini
Object. Ini
Weapon.ini


Simply copy a unit's ini like a ranger as a base then you will done the job

For Ini
Try To See My Miniexample,That May Help(The Code is MadeByMe,And The code is on question Since i don't know if its Fully Corrected)
Link:http://www.cnclabs.com/forums/cnc_postst16874_NuclearBoss-InfantryTerrorist-Ini-Help.aspx

Edited by user Thursday, January 12, 2017 3:37:27 AM(UTC)  | Reason: Not specified

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thanks 1 user thanked AdrianeMapMaker for this useful post.
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Offline zero hour mad map maker  
#3 Posted : Thursday, January 12, 2017 7:26:12 AM(UTC)
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Oh OK. So I edit the existing ini's right? That's what I was thinking when I was looking at those files and reading up on the tutorials.


Thanks Adriane! I'll have a look.
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Offline SkyMix_RMT  
#4 Posted : Thursday, January 12, 2017 9:32:05 AM(UTC)
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W3D files go into the W3DZH.big file (models animations and skeletons)

Then as adrian said you'll need all those ini files as well as a SoundEffects.ini
for all the unit specific sounds and weapon sounds, and a FXList.ini for special visual effects like bullet tracers but this depends on what type of unit this will be.

Is this an infantry unit or vehicle?

Edited by user Thursday, January 12, 2017 9:40:54 AM(UTC)  | Reason: Not specified

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Offline klingondragon  
#5 Posted : Thursday, January 12, 2017 9:37:08 AM(UTC)
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Originally Posted by: SkyMix_RMT Go to Quoted Post
W3D files go into W3DZH.big

DO NOT DO THIS (As this would mean editing the original game files)

What you should do is:
When testing:
Create a folder 'Art' in the game root. Then a subfolder called W3D. Put them in there.
For release:
Create a new big archive and place all your mod files in there.

Edited by user Thursday, January 12, 2017 9:37:47 AM(UTC)  | Reason: BB code

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Offline zero hour mad map maker  
#6 Posted : Saturday, January 14, 2017 12:03:36 PM(UTC)
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OK! I have done those and put my animations in the W3D folder. Do the command button image files go into the art folder? As well as all the .ini's?

Edited by user Saturday, January 14, 2017 12:04:43 PM(UTC)  | Reason: Not specified

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Offline klingondragon  
#7 Posted : Saturday, January 14, 2017 12:19:52 PM(UTC)
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The images go in 'Art/Textures' and then you define them in an ini file in 'Data/INI/MappedImages'.
Offline zero hour mad map maker  
#8 Posted : Saturday, January 14, 2017 11:07:52 PM(UTC)
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Right! That makes sense.
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