General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
|
ive run out of room in my signature so im putting all my minimods here they are all in one folder every mod is in its own .big install instructions 1 (Easy One Mod Only) 1. choose your mod (eg Supplies.big) 2. rename it so that it has a 0 at the front (eg 0Supplies.big) 3. copy it to C:\Program Files\EA Games\Command & Conquer Generals Zero Hour to uninstall 4. delete the big file install instructions 2 (less easy all mods at once) 1. copy all the .big files to my documents/zero hour data* 2. make a new shortcut for each mod with the target being: [C:\Program Files\EA Games\Command & Conquer Generals Zero Hour\generals.exe" -mod xxx.BIG] eg (for supplies) ["C:\Program Files\EA Games\Command & Conquer Generals Zero Hour\generals.exe" -mod Supplies.BIG] |
|
1 user thanked klingondragon for this useful post.
|
|
|
Major Joined: 11/19/2012(UTC) Posts: 371 Location: everywhere but nowhere Thanks: 19 times Was thanked: 47 time(s) in 45 post(s)
|
im thinking on doing something likes this... if i ever get around to it. i only have like 1 mod tho XD but i has many mods in it. i think i could make it into 2 boat mod then normal mod then both together... |
9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes Want a peek? Visit this page Advanced warfare |
|
|
|
Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
|
Nice, I remember that I saw that raptor in W3DZH.big, so until the naval yards and the world builder are ready, I might be making a mod with some INI editing to make the game be... more real, I might call it Reality mod. I have some ideas to make the missiles affect more on tanks, buildings and soldiers, and tank shells affect more too with some new sounds. Still, it's just an idea... EDIT: Uh, I've found a mod like my idea. It's called: Generals Zero Hour : Enhanced, it's on moddb try it guys it's reall really awsome!! But, I am making the super tanks mod, which gives each faction a super tank, and if I find out how to change the laser's colour might change that too (I thinks it might be something to do with W3DLaserDraw or ParticleSystem). Edited by user Thursday, August 28, 2014 6:11:28 PM(UTC)
| Reason: Changed my decision..... |
Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
|
|
|
General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
|
Making super tanks is quite easy I made a super crusader which had a nuke go off when the shell hit It took 5 mins to make and made the game stupidly easy Even if each faction has a super tank the game will still be lopsided |
|
|
|
|
General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
|
Not my way for what I edit the inis I can't (don't) edit w3ds |
|
|
|
|
Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
|
Originally Posted by: KlingonDragon Not my way for what I edit the inis I can't (don't) edit w3ds A nuke go off?!?! I changed some weapons, added some weapons and a few things... |
Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
|
|
|
General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
|
All I did was change the weapon fx to the nuke truck fx from a mission (gla3 I think) |
|
|
|
|
Users browsing this topic |
Guest
|
Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.