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Offline Gren  
#1 Posted : Tuesday, April 7, 2009 11:12:24 PM(UTC)
Gren
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Due for release sometime this week!..See link for latest interview Cool Thumb Up

http://www.commandandcon...VgnVCM100000100d2c0aRCRD


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Offline MicScoTho  
#2 Posted : Wednesday, April 8, 2009 10:06:47 AM(UTC)
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Finally. Smile

Quote:
The two biggest changes in this version are the new build GUI to greatly simplify the process of compiling mods, and the inclusion of pretty much all of the required applications. Users will no longer have to download ANTLR or MVP, we've included them in the Mod SDK installer. Another advantage in the RA3 Mod SDK is that we've included our session caching code in the compilation tools, which should speed up repeated compilation of the same mod. It will help modders iterate much more quickly on their mod.

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Full Interview here
MicScoTho - Founder
Offline Gren  
#3 Posted : Wednesday, April 8, 2009 1:37:00 PM(UTC)
Gren
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Yep - I'm a bit late home and missed the initial release Dead (doh!) d/l-ing now...
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Offline Gren  
#4 Posted : Saturday, April 18, 2009 12:58:34 AM(UTC)
Gren
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RA3 SDK V2 Released with some issues addressed:

EA_APOC wrote:
Hey everyone,

We've made an update to the Mod SDK to address a common XML error. We've also included the new 3DSMax Shaders in this updated SDK in case you have not downloaded them yet.

The updated XML included with the new version of the Mod SDK fixes the paths of the includes within the SDK XML to correctly use the DATA: prefix, instead of using relative paths. It should also be equivalent to the Patch 1.10 XML, which was built with the include path adjustments. There are no actual balance or other changes included.

Please download here:
http://na.llnet.cnc3tv.e...3_ModSDK/RA3ModSDKv2.exe

To install, simply:

- Run the SDK EXE

-If you already have version 1.0 installed, simply use the Repair option during the installer process and it should install over the existing one in place

-You should back up your mods folder just to be safe


And, we've compiled a number of art source packs for you to use as reference for designing your own models, or simply tweaking some of our own signature ones to your liking. The selection below is meant to represent a collection of basic, signature, and advanced units and structures across all 3 factions in Red Alert 3. The art source packs contains the source Max, W3X, TGA, and XML files for each model.

Soviet Art Source Pack:
http://na.llnet.cnc3tv.e.../SovietArtSourcePack.rar

Contains:

Hammer Tank

Stingray

Tesla Trooper

Battle Lab

Con-Yard

Power Plant

Allied Art Source Pack:
http://na.llnet.cnc3tv.e.../AlliedArtSourcePack.rar

Contains:

Cryocopter

Javelin Soldier

Riptide ACV

Airfield

Barracks

Naval Yard


Empire Art Source Pack:
http://na.llnet.cnc3tv.e.../EmpireArtSourcePack.rar

Contains:

King Oni

Tsunami Tank

Mecha-Tengu

Instant Dojo

Mecha Bay

Waveforce Tower


We are currently compiling more documentation, tutorials, and other ways to help you out. Please keep helping other modders where you can, everyones knowledge to pitch in will make the RA3 modding scene that much better.

Happy Modding,
APOC

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Offline MicScoTho  
#5 Posted : Sunday, March 30, 2014 5:17:30 PM(UTC)
MicScoTho
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Old thread, but since the above links are now dead, note that versions of these files are available on C&C Labs.

RA2ModSDKv3.exe
SovietArtSourcePack.rar
AlliedArtSourcePack.rar
EmpireArtSourcePack.rar
MicScoTho - Founder
thanks 1 user thanked MicScoTho for this useful post.
Rrtaya_tsamsiyu on 3/31/2014(UTC)
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