Major Joined: 3/29/2009(UTC) Posts: 295 Location: Derbyshire, UK
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Administrator Joined: 3/31/2002(UTC) Posts: 2,423 Thanks: 13 times Was thanked: 87 time(s) in 58 post(s)
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Finally. Quote:The two biggest changes in this version are the new build GUI to greatly simplify the process of compiling mods, and the inclusion of pretty much all of the required applications. Users will no longer have to download ANTLR or MVP, we've included them in the Mod SDK installer. Another advantage in the RA3 Mod SDK is that we've included our session caching code in the compilation tools, which should speed up repeated compilation of the same mod. It will help modders iterate much more quickly on their mod. Full Interview here |
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Major Joined: 3/29/2009(UTC) Posts: 295 Location: Derbyshire, UK
Was thanked: 1 time(s) in 1 post(s)
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Yep - I'm a bit late home and missed the initial release (doh!) d/l-ing now... |
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Major Joined: 3/29/2009(UTC) Posts: 295 Location: Derbyshire, UK
Was thanked: 1 time(s) in 1 post(s)
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RA3 SDK V2 Released with some issues addressed: EA_APOC wrote:Hey everyone, We've made an update to the Mod SDK to address a common XML error. We've also included the new 3DSMax Shaders in this updated SDK in case you have not downloaded them yet. The updated XML included with the new version of the Mod SDK fixes the paths of the includes within the SDK XML to correctly use the DATA: prefix, instead of using relative paths. It should also be equivalent to the Patch 1.10 XML, which was built with the include path adjustments. There are no actual balance or other changes included. Please download here: http://na.llnet.cnc3tv.e...3_ModSDK/RA3ModSDKv2.exe To install, simply: - Run the SDK EXE -If you already have version 1.0 installed, simply use the Repair option during the installer process and it should install over the existing one in place -You should back up your mods folder just to be safe And, we've compiled a number of art source packs for you to use as reference for designing your own models, or simply tweaking some of our own signature ones to your liking. The selection below is meant to represent a collection of basic, signature, and advanced units and structures across all 3 factions in Red Alert 3. The art source packs contains the source Max, W3X, TGA, and XML files for each model. Soviet Art Source Pack: http://na.llnet.cnc3tv.e.../SovietArtSourcePack.rar Contains: Hammer Tank Stingray Tesla Trooper Battle Lab Con-Yard Power Plant Allied Art Source Pack: http://na.llnet.cnc3tv.e.../AlliedArtSourcePack.rar Contains: Cryocopter Javelin Soldier Riptide ACV Airfield Barracks Naval Yard Empire Art Source Pack: http://na.llnet.cnc3tv.e.../EmpireArtSourcePack.rar Contains: King Oni Tsunami Tank Mecha-Tengu Instant Dojo Mecha Bay Waveforce Tower We are currently compiling more documentation, tutorials, and other ways to help you out. Please keep helping other modders where you can, everyones knowledge to pitch in will make the RA3 modding scene that much better. Happy Modding, APOC |
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Administrator Joined: 3/31/2002(UTC) Posts: 2,423 Thanks: 13 times Was thanked: 87 time(s) in 58 post(s)
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Old thread, but since the above links are now dead, note that versions of these files are available on C&C Labs. RA2ModSDKv3.exeSovietArtSourcePack.rarAlliedArtSourcePack.rar EmpireArtSourcePack.rar |
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1 user thanked MicScoTho for this useful post.
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